an interesting new feature today that makes a number of highly used features more easily available. Google calls this feature ’tiles’ and it makes both information like the local weather forecast, headlines, your next calendar event, goals and your heart rate, as well as tools like the Wear OS built-in timer available with just a few swipes to the left. In the most recent version of Wear OS, tiles also existed in some form, but the only available tile was Google Fit, which opened with a single swipe. Now, you’ll be able to swipe further and bring up these new tiles, too. There is a default order to these tiles, but you’ll be able to customize them, too. All you have to do is touch and hold a given tile and then drag it to the left or right. Over time, Google will also add more tiles to this list. The new tiles will start rolling out to all Wear OS smartwatches over the course of the next months. Some features may not be available on all devices, though (if your watch doesn’t have a heart rate monitor, you obviously won’t see that tile, for example). Overall, this looks like a smart update to the Wear OS platform, which now features four clearly delineated quadrants. Swiping down brings up settings, swiping up brings up your notifications, swiping right brings up the Google Assistant and swiping left shows tiles. Using the left swipe only for Google Fit always felt oddly limited, but with this update, that decision makes more sense.
Rainway CEO Andrew Sampson at TechStars Seattle Demo Day in 2018. (GeekWire Photo / Taylor Soper) Google today jumpstarted the ninth generation of gaming hardware with at the Game Developer’s Conference in San Francisco. Big on hype and , Stadia promises to use to let players jump straight into high-end, fast-paced games from existing devices without any need for additional hardware; if you can run a YouTube video at 4K, you’re already set up for Stadia. In Seattle, however, there’s already a startup doing what Google pitched on Tuesday. allows users to stream video games from personal devices to any other machine in their possession, as long as it has a browser and can comfortably run video at 60 frames per second. for its beta last year, the 2-year-old company that graduated from Techstars Seattle in 2018 made its official launch on the Windows platform at the end of January. “We did get there first,” Sampson told GeekWire over the phone from GDC. “It’s always good to beat the big guys to the punch.” Sampson fired off a set of tweets after Tuesday’s announcement, noting how Google “misrepresented” the performance of its beta tests for the new streaming service and said the search giant “goes on to pretend as if they are the first to get high-quality games playing in the browser.” Google then goes on to pretend as if they are the first to get high-quality games playing in the browser. They aren't. We launched two years ago with low-latency game steaming in Chrome, Firefox, and even Safari. — Andrew Sampson @ GDC (@Andrewmd5) If you want to maintain your freedom and begin playing your game library anywhere today, check out — we're building an extension to your games, not a replacement. — Andrew Sampson @ GDC (@Andrewmd5) Sampson told GeekWire that “Google doesn’t understand that openness is a big reason why people love playing video games.” “Some of the games that we love, like [Defense of the Ancients], are the result of people having access and control over the games that they’re playing,” he said. “By taking away the box, and taking away the ability to actually modify the game, what market are you serving, other than the publishers directly? People want to be able to configure and tinker. Being able to upgrade your console and PC is part of that experience. Getting rid of it is almost baffling.” Rainway has an announcement coming later this week regarding its availability on the Xbox. Since its launch, the company has racked up more than one million regular users. And remember, Rainway is coming to Xbox
Voice recognition is a standard part of the smartphone package these days, and a corresponding part is the delay while you wait for Siri, Alexa or to return your query, either correctly interpreted or horribly mangled. Google’s latest speech recognition , eliminating that delay altogether — though of course mangling is still an option. The delay occurs because your voice, or some data derived from it anyway, has to travel from your phone to the servers of whoever operates the service, where it is analyzed and sent back a short time later. This can take anywhere from a handful of milliseconds to multiple entire seconds (what a nightmare!), or longer if your packets get lost in the ether. Why not just do the voice recognition on the device? There’s nothing these companies would like more, but turning voice into text on the order of milliseconds takes quite a bit of computing power. It’s not just about hearing a sound and writing a word — understanding what someone is saying word by word involves a whole lot of context about language and intention. Your phone could do it, for sure, but it wouldn’t be much faster than sending it off to the cloud, and it would eat up your battery. But steady advancements in the field have made it plausible to do so, and Google’s latest product makes it available to anyone with a Pixel. Google’s work on the topic, , built on previous advances to create a model small and efficient enough to fit on a phone (it’s 80 megabytes, if you’re curious), but capable of hearing and transcribing speech as you say it. No need to wait until you’ve finished a sentence to think whether you meant “their” or “there” — it figures it out on the fly. So what’s the catch? Well, it only works in Gboard, Google’s keyboard app, and it only works on Pixels, and it only works in American English. So in a way this is just kind of a stress test for the real thing. “Given the trends in the industry, with the convergence of specialized hardware and algorithmic improvements, we are hopeful that the techniques presented here can soon be adopted in more languages and across broader domains of application,” writes Google, as if it is the trends that need to do the hard work of localization. Making speech recognition more responsive, and to have it work offline, is a nice development. But it’s sort of funny considering hardly any of Google’s other products work offline. Are you going to dictate into a shared document while you’re offline? Write an email? Ask for a conversion between liters and cups? You’re going to need a connection for that! Of course this will also be better on slow and spotty connections, but you have to admit it’s a little ironic.